LIGHT
4Bujingi Crane
Archetype:
Bujin
ATK:
1600
DEF:
300
View:
3223
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
Bujingi Crane — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 41 · Deck: 45 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Bujingi Crane is a hand-only battle pump: it costs a card from hand to double one Bujin Beast-Warrior's ATK during a damage calculation, so its value is a single combat swing rather than a board or card-advantage engine. It is consistently run (103 decks, mostly inside the Bujin ecosystem), which confirms it is a real, accessible piece but does not by itself raise its power, since the evidence shows no combo or interaction role. Its 1600 ATK and 300 DEF earn nothing; the score comes from the conditional combat pump and the cheap, easy-to-run slot.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Hand-triggered and usable whenever drawn, but it needs a Bujin Beast-Warrior to battle, and no searcher routes are in the evidence (deck data, inferred). |
| Combo & Conversion | 30 | Text converts one card into a doubled-ATK attack in combat, with no combo examples supplied, so conversion is text-only (inferred). |
| Resource Economy | 25 | It costs a card from hand and returns no card advantage beyond the battle outcome (verified from card text, inferred for net value). |
| Effect & Interaction | 20 | No negation, removal or board interaction; the effect only matters in the battle step (verified from card text). |
| Material Utility | 30 | It is a Level 4 Winged Beast, but its effect works from hand and it is not a field body, so material value is modest (verified from card text and stats). |
| Resilience & Flexibility | 50 | Its cost is paid on activation and it works from hand, so it is hard to disrupt once used, though the condition is narrow (inferred). |
| Deck-Building Efficiency | 60 | One-slot run with up to 3 copies in 31 decks and no garnet or lock cost, but it is tied to the Bujin theme (deck data, observed). |
Calculation
Weight profile: Utility default (no clear primary role); no secondary blend applied. Intrinsic ≈ 41, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand-only, so it is accessible without a board
- Cheap single-slot run with several copies across Bujin lists
- Doubles one attacker's ATK, a clean combat swing
Weaknesses
- Needs a Bujin Beast-Warrior to battle, so it is conditional
- Costs a card from hand with no return beyond the battle
- No interaction, board impact or combo evidence supplied
Counters / choke points
- Battle-step negation or removal of the attacking Bujin before damage calculation
- Opponent monster effects that remove the Bujin before the battle
Best use
Hand-based battle pump for Bujin Beast-Warriors. Decks: Bujin, Bujins. Suggested copies: 2.
Evidence & gaps
- Verified: Hand-triggered effect: discards itself to double a Bujin Beast-Warrior's ATK in damage calculation; Present in 103 of the attached decks, with 1 to 3 copies each; Usage statistics show 100% inclusion in the Bujin archetype with 2 typical copies
- Observed: Runs in 20 distinct archetypes, but the top ones are Bujin and Bujins; Gameplay-type spread is strongest in type 7 (about 50% of decks)
- Inferred: Battle-pump role with a narrow activation condition; Value is one combat swing with no card advantage
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no interaction or hand-trap statistics






